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Supplies a callback object to be used by PathEngine for looking up height detail at points in the specified terrain layer on this mesh.
void setTerrainCallBack(tSigned32 terrainLayer, iTerrainCallBack* callBack); |
| terrainLayer | The terrain layer for which this callback should be used. | ||
| callBack | The callback object. This pointer must remain valid for the lifetime of this mesh. |
Terrain callbacks must be set before any preprocess generation is performed on a mesh.
The terrain layer index passed in must be in the range
terrainLayer >= 0 && terrainLayer < numberOfSectionsPresentInMesh,
(where numberOfSectionsPresentInMesh can be determined by calling
See
| Documentation for PathEngine release 5.17 - Copyright © 2002-2008 PathEngine | next: |