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Saves collision preprocess to persistent storage.
void saveCollisionPreprocessFor(iShape* shape, iOutputStream* os) const; |
| shape | The shape for which preprocess should be saved. | ||
| os | An output stream to save the preprocess to. |
Collision preprocess must be present for this shape on this mesh.
Use this method in conjunction with
This method may not be called after
| Documentation for PathEngine release 5.16 - Copyright © 2002-2008 PathEngine | next: |