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A helper method for visualising horizontal range boundaries.


void renderRangeBounds(const cHorizontalRange& range, int32_t originX, int32_t originY, iRender3DLinesCallBack& callBack) const;


range The horizontal range for which bounds should be drawn.
originX X coordinate for the rendering origin.
originY Y coordinate for the rendering origin.
callBack An instance of Interface iRender3DLinesCallBack to call back to with coordinates for line vertices.


This helper method is provided to enable you to implement visualisation of primitives within your own 3D engine.

Boundary lines are drawn to show the edges of the specified horizontal range.

This method can currently be expensive for large meshes.
Consider using iMesh::renderRangeBounds_Local() instead, which only considers geometry local to a specified root point.

C# Mapping

void renderRangeBounds(PathEngine.HorizontalRange range, int originX, int originY, Render3DLinesCallBack callBack);

Java Mapping

void renderRangeBounds(HorizontalRange range, int originX, int originY, Render3DLinesCallBack callBack);

Documentation for PathEngine release 6.00 - Copyright © 2002-2016 PathEnginenext: iMesh::renderRangeBounds_Local()