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iMesh::getBurntInObstacleVertex()

Description

Returns the coordinates of the specified burnt in obstacle vertex.

Syntax

void getBurntInObstacleVertex(int32_t obstacleIndex, int32_t vertexIndex, int32_t& x, int32_t& y) const;

Parameters

obstacleIndex This must be a positive integer less than the value returned by iMesh::getNumberOfBurntInObstacles().
vertexIndex This must be a positive integer less than the value returned by iMesh::getBurntInObstacleVertices(), for this obstacle index.
x This will be set to the x coordinate of the vertex (in world coordinates).
y This will be set to the y coordinate of the vertex (in world coordinates).

Remarks

The obstacle and vertex indices used here are only iteration mechanisms - no persistent mapping between indices and obstacles or obstacle vertices should be assumed.

C# Mapping

void getBurntInObstacleVertex(int obstacleIndex, int vertexIndex, out int x, out int y);

Java Mapping

void getBurntInObstacleVertex(int obstacleIndex, int vertexIndex, int_OutArgument x, int_OutArgument y);

Documentation for PathEngine release 6.00 - Copyright © 2002-2016 PathEnginenext: iMesh::getBurntInObstacleVertices()