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Provides access to a transformed 'anchors and shapes' object managed internally by the content chunk instance.
const iAnchorsAndPinnedShapes* getAnchorsAndShapesPointer() const; |
The returned pointer can be used to add the anchors and shapes to a ground mesh,
e.g. after performing the 2D content processing,
but in most cases it is not necessary for this to be handled by the client application.
Consider using
Because the returned pointer is to an object managed internally by the content chunk instance, this pointer will be invalidated when this content chunk instance is destroyed.
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