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(Depreciated)
Enabled the application to force generation of cached data associated with the collision context dynamic state.
void updateCollisionPreprocessFor(const iShape* shape) const; |
| shape | The shape for which collision preprocess should be generated. |
This method was used, previously, for splitting the time for updating cached data associated with dynamic state out from the time for actual queries, in performance measurements.
But collision queries can actually early out in many situations and avoid the need to update this cached data, and in some circumstances forcing the generation of this cached data was then a significant performance hit.
So calling this method now has no affect, and the method is depreciated.
| Documentation for PathEngine release 5.29 - Copyright © 2002-2012 PathEngine | next: |