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Contents, API Reference, Interfaces, iCollisionContext, addAgent

iCollisionContext::addAgent()

Description

Adds a specified agent to this context.

Syntax

void addAgent(iAgent* agent);

Parameters

agent The agent to add.
This agent must be on the mesh this context was created for, and must not be already included in the context.

See Also

iCollisionContext::removeAgent()
Documentation for PathEngine release 5.18 - Copyright © 2002-2008 PathEnginenext: iCollisionContext::addObstacleSet()