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A helper function for access to underlying agent geometry, e.g. for debug rendering.
void getVertexCoordinates(tSigned32 index, tSigned32& x, tSigned32& y) const; |
| index | This must be a positive integer less than the value returned by | ||
| x | Returns the X coordinate of the specified vertex, in pathfinding world space. | ||
| y | Returns the Y coordinate of the specified vertex, in pathfinding world space. |
| Documentation for PathEngine release 5.29 - Copyright © 2002-2012 PathEngine | next: |