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Fills a buffer with the set of agents in a given context overlapped by this agent.
void getAllAgentsOverlapped(const iCollisionContext* context, iAgent** resultsBuffer, tSigned32& numberOverlapped) const; |
| context |
The state of dynamic collision that will apply for this query. An empty context can be specified by passing a value of zero for this argument. | ||
| resultsBuffer | A pointer to a buffer to be filled with the results of the query. The buffer must be large enough to hold the maximum number of agents that could potentially be returned by the query. | ||
| numberOverlapped | Returns the number of agents overlapped. |
This method is equivalent to calling through to
| Documentation for PathEngine release 5.17 - Copyright © 2002-2008 PathEngine | next: |