A helper function to determine whether collision queries can be made for the agent.
Syntax
bool canCollide() const;
Return Value
Returns true, if the agent is moveable and collision preprocess has been generated on the agent's mesh for the agent's shape.
Otherwise returns false.
Remarks
This method actually tells you whether or not shape collision preprocess has been
generated for the agent's shape on the agent's mesh.
If the 'collision queries without shape preprocess' feature
has been enabled for the agent's mesh then collision queries can be performed
for moveable agents even if this method returns false.