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Render preprocess objects can be created for static scene components.
The render preprocess objects are then retained by application can be passed in to
Render preprocess objects encapsulate geometry, but not colour or opacity information.
These parameters are determined at actual render time and can therefore be controlled more dynamically.
No header is provided for this class, since this is an internal class.
The client application will only ever manipulate pointers to this class.
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