Welcome to PathEngine, home of the most advanced pathfinding library commercially available.

Go beyond nav-meshes with robust integrated dynamic obstacle management.

PathEngine's sophisticated points-of-visibility core means:

  • A powerful and well-defined motion space description (essentially: augmented navigation meshes for ground management + static and dynamic obstacle detail + automatic expansion by pathfinding agent shape).
  • Paired pathfinding and collision, for efficient and effective reactive behaviours and fundamentally robust movement planning.
  • Fast pathfinding over long distances, with no aliasing.

Commercial clients are invited to request an evaluation.
Full support will be provided during your evaluation.

Students and hobbyists are invited to try out the 'testbed-only' version of the SDK, which can be found on the downloads page.
Source code for the demo is also provided. This is a great way, then, to get started learning about implementing intelligent agent movement.

Extensive documentation is available online, here.

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News and Releases

2nd June 09 Licensed Title

Lionhead has announced 'Milo & Kate' (Xbox 360).

1st June 09 Article

AIGameDev takes a close look at PathEngine release 5.20 (including a video of our formation movement example in action).

29th May 09 SDK release 5.20

Voxel code paths added to the 3D processing.
Run time off-mesh connections.
Formation movement example code.
Optimisations and bug fixes.

17th April 09 New Licensee

PathEngine is licensed by Masthead Studios, for 'Earthrise'.

24th March 09 Game Release

Congratulations to The Creative Assembly on the release of 'Stormrise', a storming take on the console RTS (PC, Xbox 360, PS3).

11th February 09 SDK release 5.19

Very significant speedups in 3D content processing.
2D content processing useability improvements.
Content plugin updates.
Helper methods and bug fixes.

15th December 08 New Licensee

PathEngine is licensed by Real U, for 'Otherland'.

21st November 08 Game Release

We'd like to congratulate Rare on the release of 'Banjo-Kazooie: Nuts & Bolts' (Xbox 360).

7th November 08 SDK release 5.18

2D overlap analysis added to 3D process (very significant process time and peak memory load reductions for outdoor scenes).
Also in 3D processing: linkage improvements, options controlling exclusions from ground result, load snapshot support.
Load and save obstacle set preprocess.

25th September 08 New Licensee

PathEngine is licensed by Cats Who Play, for 'Fairy Tales: Three Heros'.

5th September 08 New Licensee

PathEngine is licensed by Elbit Systems.

3rd September 08 SDK release 5.17

Very significant improvements in preprocess save/load mechanisms.
Executable footprint reduction.
Alternative, memory efficient, organisation of connected regions preprocess.
Option for automatic removal of small disconnected regions in pathfinding unobstructed space.

2nd September 08 New Licensee

PathEngine is licensed by Pseudoware.

1st September 08 New Licensee

PathEngine is licensed by PlayBuster.

9th June 08 New Licensee

PathEngine is licensed by Ntreev Soft.

9th June 08 New Licensee

PathEngine is licensed by Goorm Interactive.

9th June 08 New Licensee

PathEngine is licensed by Colourblind Entertainment.

5th June 08 New Licensee

PathEngine is licensed by SK imedia.

5th June 08 New Licensee

PathEngine is licensed by SkyFallen Entertainment.

28th May 08 New Licensee

PathEngine is licensed by Lionhead (Microsoft Corporation).

20th May 08 SDK release 5.16

Significant additional improvements in: 3D content processing, tokenised mesh loading, point collision and find closest unobstructed position, SPU collision core code paths.

20th May 08 Game Release

We'd like to congratulate 3d-io on the release of 'Perry Rhodan'.

19th May 08 New Licensee

PathEngine is licensed by NeoAct.

26th March 08 New Licensee

PathEngine is licensed by Frogwares.

6th March 08 SDK release 5.15

Very significant improvements in load times. Significant platform specific optimisations.
Agressively optimised collision data structures and code paths for the Cell Broadband Engine SPU.

20th February 08 New Licensee

PathEngine is licensed by Ymir Entertainment.

5th February 08 Game Release

We'd like to congratulate Flying Lab Software on the release of their swashbuckling MMO 'Pirates of the Burning Sea'.

14th January 08 SDK release 5.14

Big performance improvements across the board.
Some reductions in memory footprint.
Important 3D content processing bug fixes.

9th January 08 PathEngine wins Front Line Award

PathEngine has won the prestigious Game Developer magazine Front Line middleware award, against some pretty stiff competition.
This award is designed to recognise the most innovative, user-friendly, and useful products from behind the scenes of the world's best video games.
Official Gamasutra coverage can be found here.

Front Line Award logo
4th January 08 New Licensee

PathEngine is licensed by Deck13 Interactive, for a yet to be announced title on PC and Xbox 360.

See also:

News archives: current news, 2007, 2006, 2005, 2004
Changelogs for: the main PathEngine SDK, the 3DS Max and Maya exporters